Session #1: The roundup
A being shows up nearby one of the player characters (it was me first). He is tall – over 7’ – and cannot speak any language we can understand. He was described to me as a planatar but I don’t know what that is, really. He holds a crackling bolt of lightning in one hand and a warped tree root in the other. He’s offering the root around for everyone to touch it. Everyone but the PC’s (and two NPC’s) see nothing. The PC goes into a dreamlike state.
The PC’s see a lone tree – described as ancient – at the edge of a desert. A mage and a druid are exiting the desert and approach the tree. They seem to be friendly. The druid claims the ancient tree is sad because it is the only one of its kind left. The mage, playing a trick on the druid, casts a spell that makes the tree seem to speak. He embarrasses the druid who responds by saying the wizard has caused him to question his faith for the last time. The druid sticks a knife in the wizards heart, killing him. He then takes the knife and kills himself. Both of them bleed to death on the tree.
The PC awakens and is able to talk to the planatar, named Duulram, who describes what happened after the vision ended. The tree, corrupted by the blood and death, begins taking over its area – a thing Duulram described as “the evil of life” or “the death of life”. He says he is looking for people to help cleanse this evil but only certain people can access his planet – those that can see the dream.
Rhett agrees to go. He’s accompanied by Azar, his lammasu cohort who also saw the dream. When we pickup Haromyre, the teleportation corruption does intense damage to his land. He comes very close to attacking but decides to hold back. I introduce Duulram and myself and explain the very basics of the root and the quest. He agrees to touch the root and goes into the same dreamlike state and sees the same After some debate with his father, he agrees to go.
Duulram’s teleportation device leads him into the areas where people who can access his planet can be found but it’s being corrupted by the magic of the root and is severely damaging the Weave in the process. We are next teleported into a private area of the Bronze Accordium, home to a very, very big Copper dragon named Felzon Do’Chante (he was part of one of our old games). After narrowly avoiding another “what are you doing here” fight, Felzon and a good hobgoblin named Lorful, his Captain of the Guard, who we also know from the same old game. They agree to hear us out. After our explanation, Felzon agrees to have the people in the accordium touch the root. Two are sent into dreamlike states. Senvassagas, an NPC from the old game, who is a good green dragon who has taken the form of an elf and Garub (John’s character) a dragon shaman. Both agree to come on the quest. During the explanation of what Garub saw, he was able to make out outlines of other people around the tree. He interpreted this as people who would eventually join the party on the quest.
Felzon explains that Duulram’s teleportation is doing massive damage to the Weave, a fact that Haromyre agrees could not possibly agree with more. He says that it must be repaired before he can allow Duulram to travel with it again. He will have the best tinkerer and artificier in the realms, a gnome named Simple Bob, repair it.
During the trip to the gnome Haromyre and Garub determine that Duulram is not actually the real Duulram. He’s a clone of the original. We find out that he becomes separated from the lightning rod, he’ll wink out of existence.
When we get to the gnome’s home, he agrees to do the work but we have to travel pretty far away from any inhabited place in case the rod causes the Weave to shatter. After some time spent convincing Duulram to allow them to work on the rod, the gnome and his dwarven assistants do some crazy magical science work. They are able to repair / blunt the corrupting power of the root and repair the magic of the teleportation / lightning rod. They think. Probably.
According to the planatar, it’s a long trip to his home world and once we get there it’ll be a long time to clean up the mess, so to speak. We go up to the very top of the mountain, pretty far away from the gnome’s area and teleport out.
End of Session 1.